Daniel Gibbons
Daniel Gibbons
3D Designer
London, United Kingdom

Resume PDF

Skills

Low-poly ModelingHigh-poly ModelingDigital SculptingHard Surface ModelingProp ModelingEnvironment ModelingRetopologyUV MappingTexture BakingPBR Texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
xNormal
xNormal
CrazyBump
CrazyBump
Unity
Unity
3ds Max
3ds Max

Experience

  • October 2024 - Present
    3D Brand Experience Designer at Wasserman
    London, United Kingdom of Great Britain and Northern Ireland

  • September 2024 - October 2024
    Senior 3D Designer at Wasserman Live
    London, United Kingdom of Great Britain and Northern Ireland

  • January 2019 - August 2024
    3D Designer at CSM Live
    London, United Kingdom of Great Britain and Northern Ireland

  • January 2019 - Present
    3D Designer at CSM Live
    Edenbridge, United Kingdom

  • May 2015 - Present
    Freelancer at Freelancer
    Remote

    2015 - Present Notable mentions

    3D Artist - Warcraft Fighters

    Duties - Model, rig, texture and animate all characters, Model and texture all environments and

    assets, Create character visual effects, Asset optimisation, Produce tiling textures of varied

    scale, Assemble levels in Unreal Engine 4.

    3D Visualisation Artist - RTD Systems LTD

    Duties - Model products and environment objects, alternatively source from 3rd parties, Create

    materials and textures, alternatively source from 3rd parties, Design interior environments and

    the composition of the scene, Create and implement realistic artificial and natural lighting,

    Optimise scenes for cloud and local rendering, Image post production and web and print.